a5c7b9f00b In 1968, the first successfully-bonded Big Daddy is reawakened to save his Little Sister from the clutches of Rapture&#39;s new leader, Sofia Lamb. To say that this game is similar to the first one and that it lacks the presence and awe of the previous title is to disservice the game since it is obviously very different in terms of tone and the story is more personal than the previous installment. The story takes place 10 years after the first one well after Ryan is dead and his citizens are tired of his philosophy of the self who they easily sway into the opposite view of Lamb which is one of unity sacrificing the self like communism and the protagonist is a previous outsider of Rapture who got turned into a Big Daddy and his mission is to unite with his little sister who turns out to be Lamb&#39;s daughter. The idea of a unionized family of Splicers changes the game-play to a more challenging aspect since every single Splicer teams up against you instead of the every one for himself from the first game. The game-play itself is faster paced from the upgradeable plasmids, faster hacking and dual weapon and plasmid combination. I like the fact that the villains Grace, Stanley, and Alex Gill are ambiguous when it comes to the scenes where Delta has every reason to kill them, especially Alex Gill, but mercy is a central theme since it will shape Eleanor&#39;s character at the end. Definitely buy this game! At this point, I&#39;m sorry - I find the BioShock series to be overrated, I mean these aren&#39;t bad games, it&#39;s just the stories aren&#39;tgoodI was led on to believe (in my opinion at least) and the gameplay is probably the best thing about it despite some of it&#39;s flaws. Here, this is almost a complete re-skin of the first game in terms of game-play and throw in a story that I don&#39;t think was double checked before they got the voice actors in.<br/><br/>Okay, the plot… A Big Daddy is separated from the Little Sister he is supposed to protect in Rapture, kind of like a father/daughter bond. He is somehow incapacitated long enough so that Rapture turns to crap and the events of the first game happen without a single splicer or survivor finding him. It turns out that the kidnapper Sophia Lamb is now the Dictator of the game without any of the larger then life feeling that Andrew Ryan had and it&#39;s up[ to you to rescue the Little Sister, now turned into a comatose adult, because this will bring about Utopia… for some reason.<br/><br/>I have a few big gripes with this premise. If you&#39;re going to make the goal of the game rescuing the girl you&#39;ve been a father figure to for her childhood, please convey it. All we get is the daughter nudging him in the right direction at times and telling him to hurry up. Thus aside from the ending cutscene of the game, they haven&#39;t shown me anything that would help convey the father/daughter relationship these characters are meant to have.<br/><br/>I&#39;ve only just started though. There is a scene in which Elanor&#39;s birth mother talks to you, shaming you about kidnapping her child, so if we convey nothing about the relationship then what is stopping us from making the conclusion that she has Stockholm Syndrome or that this character is the earliest parent figure she can remember. And for that matter why are the Little Sisters still in this game. In the first one isn&#39;t the good ending to have all of them float up to the surface and live lives? Or if we&#39;re going by the bad ending that there is another ADAM-ed up lunatic that ran around before Lamb took over… For that matter it really questions the length of time this character spent comatose, with a gunshot wound nobody has healed or even looked at the entire time.<br/><br/>The gameplay is almost a re-skin with almost every problem with the first one either replaced sloppily (like the hacking mini-game… I still don&#39;t like it) or creates new problems. For example, in the first BioShock you can take 9 Health packs and 9 Energy recharges, here it&#39;s down to 5 each. Even so half the levels are designed for periodically interrupting the game by padding it out with the train you&#39;re travelling around Rapture on periodically getting the power off so you have to get out, run around, shoot everything, find the hing you need and then run back. This is almost half the game, I am literally saying this game should be half the length of what it was.<br/><br/>Okay, onto what I liked about this game. Well the Plasmids are always fun to use, especially seeing these new ones and trying them out, the difficulty isn&#39;t anywhere nearbad being that this character has much better armour and the graphics are quite good with Rapture looking striking and well donea Steampunk Atlantis thing going on and the final cutscene did have the closest thing to an emotional moment in the entire game.<br/><br/>In all honesty, there is nothing in this game worth picking it up for, I mean unless you want to run around Rapture some more with a graphical upgrade. The story was adequate in the first BioShock game but this story is something that while it works in theory, they made dumb decisions. By the end I had to force myself to play more, this game literally at on my shelf for over 2 months when I was around the last level of the game. While there are good things though, I would suggest skipping this one.
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371 weeks ago